You're getting SLLEEeeepppyyyy...Again...

This time around we implement double buffering.
As you can see the flicker is cut down dramatically.
We draw to an offscreen surface and then throw
The completed drawing on the screen.
fairly simple concept.
Go back and check out the old checker and compare the flicker.


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Lars Sorensen - The Guy who recoded this stuff
© Copyright 2001 Sorensen Consulting