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SAMS Teach Yourself C++ in 21 Days

Chapter Nineteen 

Prog 1 :  Using Templates

#include <iostream>

const int DefaultSize = 10;

// declare a simple Animal class so that we can
// create an array of animals

class Animal
{
public:
	Animal(int);
	Animal();
	~Animal() {}
	int GetWeight() const { return itsWeight; }
	void Display() const { std::cout << itsWeight; }
private:
	int itsWeight;
};

Animal::Animal(int weight):
	itsWeight(weight)
{}

Animal::Animal():
	itsWeight(0)
{}


template <class T>  // declare the template and the parameter
class Array            // the class being parameterized
{
public:
	// constructors
	Array(int itsSize = DefaultSize);
	Array(const Array &rhs);
	~Array() { delete [] pType; }

	// operators
	Array& operator=(const Array&);
	T& operator[](int offSet) { return pType[offSet]; }
	const T& operator[](int offSet) const
		{ return pType[offSet]; }
	// accessors
	int GetSize() const { return itsSize; }

private:
	T *pType;
	int  itsSize;
};

// implementations follow...

// implement the Constructor
template <class T>
Array<T>::Array(int size):
itsSize(size)
{
	pType = new T[size];
	for (int i = 0; i<size; i++)
		pType[i] = 0;
}

// copy constructor
template <class T>
Array<T>::Array(const Array &rhs)
{
	itsSize = rhs.GetSize();
	pType = new T[itsSize];
	for (int i = 0; i<itsSize; i++)
		pType[i] = rhs[i];
}

// operator=
template <class T>
Array<T>& Array<T>::operator=(const Array &rhs)
{
	if (this == &rhs)
		return *this;
	delete [] pType;
	itsSize = rhs.GetSize();
	pType = new T[itsSize];
	for (int i = 0; i<itsSize; i++)
		pType[i] = rhs[i];
	return *this;
}

// driver program
int main()
{
	Array<int> theArray;      // an array of integers
	Array<Animal> theZoo;     // an array of Animals
	Animal *pAnimal;

	// fill the arrays
	for (int i = 0; i < theArray.GetSize(); i++)
	{
		theArray[i] = i*2;
		pAnimal = new Animal(i*3);
		theZoo[i] = *pAnimal;
		delete pAnimal;
	}
	// print the contents of the arrays
	for (int j = 0; j < theArray.GetSize(); j++)
	{
		std::cout << "theArray[" << j << "]:\t";
		std::cout << theArray[j] << "\t\t";
		std::cout << "theZoo[" << j << "]:\t";
		theZoo[j].Display();
		std::cout << std::endl;
	}

	return 0;
}
Grabbed this code straight from the book...pg 633.

Prog 2 : Non Template Friend Function

#include <iostream>
using namespace std;

const int DefaultSize = 10;

// declare a simple Animal class so that we can
// create an array of animals

class Animal
{
public:
	Animal(int);
	Animal();
	~Animal() {}
	int GetWeight() const { return itsWeight; }
	void Display() const { cout << itsWeight; }
private:
	int itsWeight;
};

Animal::Animal(int weight):
	itsWeight(weight)
{}

Animal::Animal():
	itsWeight(0)
{}

template <class T>  // declare the template and the parameter
class Array            // the class being parameterized
{
public:
	// constructors
	Array(int itsSize = DefaultSize);
	Array(const Array &rhs);
	~Array() { delete [] pType; }

	// operators
	Array& operator=(const Array&);
	T& operator[](int offSet) { return pType[offSet]; }
	const T& operator[](int offSet) const
	{ return pType[offSet]; }
	// accessors
	int GetSize() const { return itsSize; }

	// friend function
	friend void Intrude(Array<int>);

private:
	T *pType;
	int  itsSize;
};

// friend function. Not a template, can only be used
// with int arrays! Intrudes into private data.
void Intrude(Array<int> theArray)
{
	cout << "\n*** Intrude ***\n";
	for (int i = 0; i < theArray.itsSize; i++)
		cout << "i: " <<    theArray.pType[i] << endl;
	cout << "\n";
}

// implementations follow...

// implement the Constructor
template <class T>
Array<T>::Array(int size):
	itsSize(size)
{
	pType = new T[size];
	for (int i = 0; i<size; i++)
		pType[i] = 0;
}

// copy constructor
template <class T>
Array<T>::Array(const Array &rhs)
{
	itsSize = rhs.GetSize();
	pType = new T[itsSize];
	for (int i = 0; i<itsSize; i++)
		pType[i] = rhs[i];
}

// operator=
template <class T>
Array<T>& Array<T>::operator=(const Array &rhs)
{
	if (this == &rhs)
		return *this;
	delete [] pType;
	itsSize = rhs.GetSize();
	pType = new T[itsSize];
	for (int i = 0; i<itsSize; i++)
		pType[i] = rhs[i];
	return *this;
}

// driver program
int main()
{
	Array<int> theArray;      // an array of integers
	Array<Animal> theZoo;     // an array of Animals
	Animal *pAnimal;

	// fill the arrays
	for (int i = 0; i < theArray.GetSize(); i++)
	{
		theArray[i] = i*2;
		pAnimal = new Animal(i*3);
		theZoo[i] = *pAnimal;
	}

	int j;
	for (j = 0; j < theArray.GetSize(); j++)
	{
		cout << "theZoo[" << j << "]:\t";
		theZoo[j].Display();
		cout << endl;
	}
	cout << "Now use the friend function to ";
	cout << "find the members of Array<int>";
	Intrude(theArray);

	cout << "\n\nDone.\n";
	return 0;
}
Grabbed this code straight from the book...pg 637.

Prog 3 : Using the STD, specifically the sequence container vector...

#include <iostream>
#include <string>
#include <vector>
using namespace std;

class Student
{
public:
Student();
Student(const string& name, const int age);
Student(const Student& rhs);
~Student();

void SetName(const string& name);
string GetName() const;
void SetAge(const int age);
int GetAge() const;

Student& operator=(const Student& rhs);

private:
string itsName;
int itsAge;
};

Student::Student()
: itsName("New Student"), itsAge(16)
{}

Student::Student(const string& name, const int age)
: itsName(name), itsAge(age)
{}

Student::Student(const Student& rhs)
: itsName(rhs.GetName()), itsAge(rhs.GetAge())
{}

Student::~Student()
{}

void Student::SetName(const string& name)
{
itsName = name;
}

string Student::GetName() const
{
return itsName;
}

void Student::SetAge(const int age)
{
itsAge = age;
}

int Student::GetAge() const
{
return itsAge;
}

Student& Student::operator=(const Student& rhs)
{
itsName = rhs.GetName();
itsAge = rhs.GetAge();
return *this;
}

ostream& operator<<(ostream& os, const Student& rhs)
{
os << rhs.GetName() << " is " << rhs.GetAge() << " years old";
return os;
}

template<class T>
// display vector properties
void ShowVector(const vector<T>& v); 

typedef vector<Student> SchoolClass;

int main()
{
Student Harry;
Student Sally("Sally", 15);
Student Bill("Bill", 17);
Student Peter("Peter", 16);

SchoolClass EmptyClass;
cout << "EmptyClass:\n";
ShowVector(EmptyClass);

SchoolClass GrowingClass(3);
cout << "GrowingClass(3):\n";
ShowVector(GrowingClass);

GrowingClass[0] = Harry;
GrowingClass[1] = Sally;
GrowingClass[2] = Bill;
cout << "GrowingClass(3) after assigning students:\n";
ShowVector(GrowingClass);

GrowingClass.push_back(Peter);
cout << "GrowingClass() after added 4th student:\n";
ShowVector(GrowingClass);

GrowingClass[0].SetName("Harry");
GrowingClass[0].SetAge(18);
cout << "GrowingClass() after Set\n:";
ShowVector(GrowingClass);

return 0;
}

//
// Display vector properties
//
template<class T>
void ShowVector(const vector<T>& v)
{
cout << "max_size() = " << v.max_size();
cout << "\tsize() = " << v.size();
cout << "\tcapacity() = " << v.capacity();
cout << "\t" << (v.empty()? "empty": "not empty");
cout << "\n";

for (int i = 0; i < v.size(); ++i)
cout << v[i] << "\n";

cout << endl;
}
Grabbed this code straight from the book...pg 661.

Prog 4 : More STD with the associative container map...

#include <iostream>
#include <string>
#include <map>
using namespace std;

class Student
{
public:
Student();
Student(const string& name, const int age);
Student(const Student& rhs);
~Student();

void SetName(const string& name);
string GetName() const;
void SetAge(const int age);
int GetAge() const;

Student& operator=(const Student& rhs);

private:
string itsName;
int itsAge;
};

Student::Student()
: itsName("New Student"), itsAge(16)
{}

Student::Student(const string& name, const int age)
: itsName(name), itsAge(age)
{}

Student::Student(const Student& rhs)
: itsName(rhs.GetName()), itsAge(rhs.GetAge())
{}

Student::~Student()
{}

void Student::SetName(const string& name)
{
itsName = name;
}

string Student::GetName() const
{
return itsName;
}

void Student::SetAge(const int age)
{
itsAge = age;
}

int Student::GetAge() const
{
return itsAge;
}

Student& Student::operator=(const Student& rhs)
{
itsName = rhs.GetName();
itsAge = rhs.GetAge();
return *this;
}

ostream& operator<<(ostream& os, const Student& rhs)
{
os << rhs.GetName() << " is " << rhs.GetAge() << " years old";
return os;
}

template<class T, class A>
void ShowMap(const map<T, A>& v); // display map properties

typedef map<string, Student> SchoolClass;

int main()
{
Student Harry("Harry", 18);
Student Sally("Sally", 15);
Student Bill("Bill", 17);
Student Peter("Peter", 16);

SchoolClass MathClass;
MathClass[Harry.GetName()] = Harry;
MathClass[Sally.GetName()] = Sally;
MathClass[Bill.GetName()] = Bill;
MathClass[Peter.GetName()] = Peter;

cout << "MathClass:\n";
ShowMap(MathClass);

cout << "We know that " << MathClass["Bill"].GetName()
<< " is " << MathClass["Bill"].GetAge() << " years old\n";

return 0;
}

//
// Display map properties
//
template<class T, class A>
void ShowMap(const map<T, A>& v)
{
for (map<T, A>::const_iterator ci = v.begin();
ci != v.end(); ++ci)
cout << ci->first << ": " << ci->second << "\n";

cout << endl;
}
 using namespace std; class Student { public: Student(); Student(const string& name, const int age); Student(const Student& rhs); ~Student(); void SetName(const string& name); string GetName() const; void SetAge(const int age); int GetAge() const; Student& operator=(const Student& rhs); private: string itsName; int itsAge; }; Student::Student() : itsName("New Student"), itsAge(16) {} Student::Student(const string& name, const int age) : itsName(name), itsAge(age) {} Student::Student(const Student& rhs) : itsName(rhs.GetName()), itsAge(rhs.GetAge()) {} Student::~Student() {} void Student::SetName(const string& name) { itsName = name; } string Student::GetName() const { return itsName; } void Student::SetAge(const int age) { itsAge = age; } int Student::GetAge() const { return itsAge; } Student& Student::operator=(const Student& rhs) { itsName = rhs.GetName(); itsAge = rhs.GetAge(); return *this; } ostream& operator<<(ostream& os, const Student& rhs) { os << rhs.GetName() << " is " << rhs.GetAge() << " years old"; return os; } template
 void ShowMap(const map
& v); // display map properties typedef map
 SchoolClass; int main() { Student Harry("Harry", 18); Student Sally("Sally", 15); Student Bill("Bill", 17); Student Peter("Peter", 16); SchoolClass MathClass; MathClass[Harry.GetName()] = Harry; MathClass[Sally.GetName()] = Sally; MathClass[Bill.GetName()] = Bill; MathClass[Peter.GetName()] = Peter; cout << "MathClass:\n"; ShowMap(MathClass); cout << "We know that " << MathClass["Bill"].GetName() << " is " << MathClass["Bill"].GetAge() << " years old\n"; return 0; } // // Display map properties // template
 void ShowMap(const map
& v) { for (map
::const_iterator ci = v.begin(); ci != v.end(); ++ci) cout << ci->first << ": " << ci->second << "\n"; cout << endl; } Grabbed this code straight from the book...pg 669.

Prog 5 : Using Algorithm Classes and Function Objects

#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;

template<class T>
class Print
{
public:
void operator()(const T& t)
{
cout << t << " ";
}
};

int main()
{
Print<int> DoPrint;
vector<int> vInt(5);

for (int i = 0; i < 5; ++i)
vInt[i] = i * 3;

cout << "for_each()\n";
for_each(vInt.begin(), vInt.end(), DoPrint);
cout << "\n";

return 0;
}
Grabbed this code straight from the book...pg 674.

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